包含11節(jié)視頻教程
從零基礎(chǔ)學(xué)習(xí)unity3d游戲引擎,簡單易學(xué)的視頻教程,讓你快速掌握unity3d,并喜歡上游戲開發(fā)的樂趣。
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AudioSources and the AudioListener can have filter components applied, by adding the filter components to the same GameObject the AudioSource or AudioListener is on. Filter effects are serialized in the component order as seen here: 音頻源(AudioSources)和音頻偵聽器(AudioListener)可以應(yīng)用到過濾器組件,通過加入過濾器組件到相同的游戲物體(GameObject)--- 帶有音頻源(AudioSource)或音頻偵聽器(AudioListener)。過濾效果是按照在下面看到的組件順序進行序列化的: Enabling/Disabling a filter component will bypass the filter. Though highly optimized, some filters are still CPU intensive. Audio CPU usage can monitored in the profiler under the Audio Tab. 啟用/禁用一個過濾器組件會直通過濾器。雖然高度優(yōu)化,一些過濾器仍然是CPU密集型。(比較耗資源) 音頻CPU使用情況可以在"音頻"選項卡(Audio Tab)下的分析器(profiler)監(jiān)測。 See these pages for more information on each filter type: 每個過濾器類型的更多信息,請參見這些頁面:
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