包含5節(jié)視頻教程
本系列包含Unity3D介紹、Unity3D導(dǎo)出人物、Unity3D導(dǎo)出場景、Unity3D導(dǎo)出動作、游戲測試最終完成一個簡單的游戲。是一套非常完整的Unity3D游戲制作教程。
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![]() Grayscale is a simple image effect that changes colors to grayscale by default. It can also use a Texture Ramp texture to remap luminance to arbitrary colors. 灰度圖像特效是一種將原始顏色轉(zhuǎn)變成灰度的圖像特效。它可以使用一個Texture Ramp紋理來將亮度值重新映射到任意的顏色。 Like all image effects, Grayscale is available in Unity Pro only. Make sure to have the Pro Standard Assets installed. 和其他圖像特效一樣,該特效只能在Unity Pro上進(jìn)行使用,并且在使用之前必須安裝Pro Standard Assets。
Remapping colors 重新映射顏色Grayscale can do a simple version of color correction, i.e. remap grayscale image into arbitrary colors. This can be used for effects like heat vision. 灰度圖像特效是顏色校正特效的一個簡單版本,即,將灰度圖像映射到任意的顏色。這可以用來模擬熱源顯示效應(yīng)。 The process of color remapping is very similar to ColorCorrection effect: 顏色沖映射操作與顏色校正特效非常相似:
Details 細(xì)節(jié)Color remapping works by remapping the original image luminance through the color ramp image (sized 256x1): 顏色重映射操作是通過將原始圖像亮度映射到顏色漸變圖像(256x1)上:
A more complex version of color remapping that does arbitrary color correction can be achieved with ColorCorrection image effect. 關(guān)于顏色重映射的更加復(fù)雜的版本可見顏色校正圖像特效。 Hardware supportThis effect requires a graphics card with pixel shaders (2.0) or OpenGL ES 2.0. PC: NVIDIA cards since 2003 (GeForce FX), AMD cards since 2004 (Radeon 9500), Intel cards since 2005 (GMA 900); Mobile: OpenGL ES 2.0; Consoles: Xbox 360, PS3. 這個特效需要顯卡擁有像素著色器(2.0)或者OpenGL ES 2.0。臺式機(jī):2003年以后的NVIDIA顯卡(GeForce FX),2004年以后的AMD顯卡(Radeon 9500),2005年以后的Intel卡(GMA 900);移動設(shè)備:OpenGL ES 2.0;控制臺: Xbox 360、 PS3。 All image effects automatically disable themselves when they can not run on end-users graphics card. 所有圖像特效如果無法在用戶顯卡上運(yùn)行時將會自動被關(guān)閉。 贊0 踩0 |
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