7 Week 01-7_houdini_maya_3dsmax
8 Week 01-8_manipulating_geometry
9 Week 01-9_myth_about_proceduralism
10 Week 01-10_procedural_example
11 Week 01-11_square_to_circle
12 (?????)Week 01-12_animated_curve
???13 Week 01-13_portal_procedural
20 Week 02-1_week2_content_explained
30 Week 02-11_switching_system
36 Week 02-17_custom_attraction
37 Week 02-18_portal_circle_part2
40 Week 02-21_advanced_attraction
41 Week 02-22_advanced_curve_expansion
42 Week 02-23_advanced_curve_expansion_part2
51 Week 03-7_advanced_emission
52 Week 03-8_fast_moving_object
54 Week 03-10_custom_point_advection
55 Week 03-11_smoke_sim_portal
56 Week 03-12_advecting_particles
57 Week 03-13_rolling_dust_idea
62 Week 04-3_custom_shader_part2
63 Week 04-3_custom_shader_part2
64 Week 04-4_particle_shading~1
66 Week 04-6_translucent_look_part2
67 Week 04-7_portal_shading_look1_part1
68 Week 04-7_portal_shading_look1_part2
69 Week 04-7_portal_shading_look3_secret
74 Week 04-12_cables_collision
77 Week 04-15_lighting_cables_scene
81 Week 05-1_destruction_workflow_explained
85 Week 05-5_environment_destruction_part1
86 Week 05-6_environment_destruction_part2
87 Week 05-7_environment_destruction_part3
88 Week 05-8_environment_destruction_part4
89 Week 05-9_wood_and_highres_interior
93 Week 06-3_debris_from_moving_objects
94 Week 06-4_debris_src_houdini
95 Week 06-5_debris_src_houdini_part2
96 Week 06-6_smoke_trail_source
97 Week 06-7_smoke_trail_simulation
98 Week 06-8_airfield_simulation
99 Week 06-9_airfield_simulation_part2
100 Week 06-10_particles_rendering~1
101 Week 06-11_particles_rendering_part2
108 Week 07-1_intro
110 Week 07-3_flip_workflow_meshing
111 Week 07-4_statue_rise_setup~1
113 Week 07-6_flip_solver_settings~1
115 Week 07-8_whitewater_solver_setup
116 Week 07-8_whitewater_workflow~1
117 Week 07-10_whitewater_solver_import~1
121 Week 08-3_water_workflow_in_houdini~1
125 Week 08-7_foam_and_bubbles
127 Week 08-9_review
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