包含8節(jié)視頻教程
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zbrush是雕刻藝術(shù)家的軟件,朱峰社區(qū)帶你入門并且通過實(shí)例讓你輕松學(xué)會(huì)這款高級(jí)的軟件,雕刻出你自己想象中的模型,不受拘束的雕刻。
翅膀是用飛機(jī)完成的。 因?yàn)槲蚁虢o翅膀一個(gè)真實(shí)的樣子,根據(jù)我的研究圖像,我添加了藤蔓和鱗片。 接下來,我使用漫反射,阿爾法,凹凸和法線貼圖為翅膀添加紋理。 正常的地圖是在CrazyBump中生成的。
The wings were done with a plane. Again, because I wanted to give the wings a look of realism, I added vines and scales based on my research images. Next, I used diffuse, alpha, bump and normal maps to add texture to the wings. The normal map was generated in聽CrazyBump.
在翅膀上加上一點(diǎn)真實(shí)色彩
Adding a touch of realism to the wings
不同的翅膀貼圖
The different wing maps
每只眼睛由兩個(gè)球體構(gòu)成,一個(gè)凹面和另一個(gè)凸面。這給了他們一個(gè)更真實(shí)的外觀,凹球是瞳孔。我也為主要的眼球加了一個(gè)白色,這也有細(xì)小的靜脈。
Each eye is made from two spheres, one concave and another convex. This gives them a more realistic look, the concave sphere is for the pupils. I also added an off white color for the main eyeball, this also had tiny veins.
眼睛的制作
Making the eyes
我用庫存圖像來制作火箭的紋理。其中包括一個(gè)金屬質(zhì)感和一個(gè)生銹的,添加一個(gè)真實(shí)的元素。
I used stock images to make the texture for the rocket. These included a metal texture as well as a rusty one, to add an element of realism.
火箭
The rocket
我發(fā)現(xiàn)了為火箭制作紋理的圖片
Stock images I found to make the texture for the rocket
我用一個(gè)技巧來做桌子:我從視圖中投射網(wǎng)格來應(yīng)用木頭照片。 它幫助我將照片的模糊與渲染的景深結(jié)合起來。
I used a trick to do the table: I projected the mesh from view to apply the wood photo. It has helped me to combine the blurry of the photo with the depth of field of the render.
用來做桌子的步驟
Steps used to make the table
在設(shè)置好場景的燈光后,我又渲染了它。在Photoshop中,我加入了所有的渲染通道,然后將所有元素分別合成。
After setting the lighting of the scene, I rendered it in several passes. In Photoshop, I joined all the rendering passes and then composited all the elements separately.
所有的渲染通道
All of my render passes
我想用一張真實(shí)的照片作為背景。一旦我找到了我想要的那一個(gè),我就添加了完成的模型來組成最后的場景。
I wanted to use a real photo for the background. Once I found the one I wanted I added my finished models to compose the final scene.
我的背景圖片
My background images
這是沒有后期制作的圖像。 你可以看到,這個(gè)錯(cuò)誤看起來并不像他是背景的一部分。
Here is the image without post-production. You can see that the bug doesn't look like he is part of the background.
后期制作前
Before post-production
在Photoshop中,我使用ZDepth應(yīng)用了鏡頭模糊,以生成景深效果。 我還操縱了每一個(gè)元素來整合它,并與場景形成更大的對(duì)比。
In Photoshop I applied a lens blur with the ZDepth, to generate the depth of field effect. I also manipulated each element to integrate it and give more contrast to the scene.
Repeloff的最終版本
The final version of聽Repeloff
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