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![]() The Vortex image effect distorts the rendered image within a circular region. Pixels in the image are displaced around a central circular area by a specified angle; the amount of displacement reduces with distance from the centre, diminishing to zero at the circle's edge. Vortex is similar to another image effect called Twirl, although Twirl distorts the image around a point rather than a circle. 漩渦圖像特效是指在一個(gè)圓形區(qū)域內(nèi)扭曲所渲染的圖像。圖像中的像素沿著一個(gè)圓形區(qū)域進(jìn)行旋轉(zhuǎn)偏移,而偏移量隨著距中心的距離而逐漸減少,在圓形區(qū)域邊界處降低為0。漩渦圖像特效類(lèi)似于另一種叫做旋轉(zhuǎn)扭曲的圖像特效,不同的是旋轉(zhuǎn)扭曲特效是將圖像沿著一個(gè)點(diǎn)而非一個(gè)圓形區(qū)域來(lái)旋轉(zhuǎn)圖像。 As with the other image effects, this effect is only available in Unity Pro and you must have the Pro Standard Assets installed before it becomes available. 和其他圖像特效一樣,該特效只能在Unity Pro上進(jìn)行使用,并且在使用之前必須安裝Pro Standard Assets。
Hardware support 硬件支持This effect requires a graphics card with pixel shaders (2.0) or OpenGL ES 2.0. PC: NVIDIA cards since 2003 (GeForce FX), AMD cards since 2004 (Radeon 9500), Intel cards since 2005 (GMA 900); Mobile: OpenGL ES 2.0; Consoles: Xbox 360, PS3. 這個(gè)特效需要顯卡擁有像素著色器(2.0)或者OpenGL ES 2.0。臺(tái)式機(jī):2003年以后的NVIDIA顯卡(GeForce FX),2004年以后的AMD顯卡(Radeon 9500),2005年以后的Intel卡(GMA 900);移動(dòng)設(shè)備:OpenGL ES 2.0;控制臺(tái): Xbox 360、 PS3。 All image effects automatically disable themselves when they can not run on end-users graphics card. 所有圖像特效如果無(wú)法在用戶顯卡上運(yùn)行時(shí)將會(huì)自動(dòng)被關(guān)閉。 贊0 踩0 |
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