包含9節(jié)視頻教程
這是臨摹的終極表現(xiàn)!在臨摹領(lǐng)域達(dá)到真實(shí)照片的級(jí)別,讓你的繪畫(huà)讓別人驚呼吧!這不是照片,真的是繪畫(huà)出來(lái)的。我們一起來(lái)學(xué)習(xí)吧!
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![]() The Trail Renderer is used to make trails behind objects in the scene as they move about. 拖尾渲染器(Trail Renderer)用于制作跟在場(chǎng)景中的物體后面的拖尾效果來(lái)代表它們?cè)诘教幰苿?dòng)。
Properties 屬性
Details 細(xì)節(jié)The Trail Renderer is great for a trail behind a projectile, or contrails from the tip of a plane's wings. It is good when trying to add a general feeling of speed. 拖尾渲染器(Trail Renderer)用于炮彈后面的拖尾,或是飛機(jī)機(jī)翼尖端產(chǎn)生的凝結(jié)尾的效果非常棒。當(dāng)嘗試添加一個(gè)速度的通用感覺(jué)時(shí)也很好。 When using a Trail Renderer, no other renderers on the GameObject are used. It is best to create an empty GameObject, and attach a Trail Renderer as the only renderer. You can then parent the Trail Renderer to whatever object you would like it to follow. 當(dāng)使用一個(gè)拖尾渲染器(Trail Renderer)時(shí),不能在游戲物體(GameObject)上使用其他的渲染器。最好是創(chuàng)建一個(gè)空的游戲物體(GameObject),并附加一個(gè)拖尾渲染器作為唯一的渲染器。然后你可以將你想要跟隨的物體設(shè)置為拖尾渲染器的父物體。 Materials 材質(zhì)Trail Renderers should use a material that has a Particle Shader. The Texture used for the Material should be of square dimensions (e.g. 256x256 or 512x512). 拖尾渲染器(Trail Renderer)將使用一個(gè)包含粒子著色器(Paricle Shader)的材質(zhì)。材質(zhì)使用的貼圖必需是平方尺寸(例如:256 贊0 踩0 |
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