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2017年10月至12月的十大作品

場(chǎng)景原畫(huà)教程 觀看預(yù)覽

場(chǎng)景原畫(huà)教程

包含14節(jié)視頻教程
關(guān)注10.6萬(wàn)

詳細(xì)的講解了森林中木屋的場(chǎng)景原畫(huà)教程,從起稿到上色,逐層細(xì)化的全過(guò)程。老師在制作中細(xì)致的總結(jié)了如何用色,如何調(diào)整細(xì)節(jié),如何定義形狀等。通過(guò)本實(shí)例,可以開(kāi)啟你場(chǎng)景原畫(huà)的大門(mén)。

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如果你剛剛完成了最新的項(xiàng)目,需要把你的作品變成新的東西,或者你一直在尋找下一個(gè)靈感的靈感來(lái)源,那就看看過(guò)去3個(gè)月里,最受歡迎的圖文教程吧。以3ds Max archar -viz,白雪填充的幻想城堡,特色的卡通,和燈光教程為特色,看一看,學(xué)習(xí)一些新的東西。

 

If you've just finished your latest project and need to get your teeth into something new, or you've been searching around for your next magic hit of inspiration, look no further than the top viewed tutorials on 3dtotal from the last 3 months. Featuring 3ds Max arch-viz, snow-filled fantasy castles, characterful cartoons, and lighting tutorials, take a look and learn something new.

 

十六歲的 Sato和Victor Trovato聯(lián)手創(chuàng)建了一個(gè)Chabe Escalante概念設(shè)計(jì),使用ZBrush, Maya, MARI, Arnold和Xgen…

 

The making of Sixteen

By Eiti Sato, Victor Trovato
Eito Sato and Victor Trovato teamed up to create 'Sixteen' from a Chabe Escalante concept, using ZBrush, Maya, MARI, Arnold and Xgen...

 

在3ds Max中制造被破壞的房間。

由喬萬(wàn)尼Flauto

Giovanni Flauto帶領(lǐng)我們通過(guò)3ds Max建模,照明,用Photoshop合成…

 

Making of Destroyed Room in 3ds Max

By Giovanni Flauto
Giovanni Flauto takes us through the 3ds Max modeling, lighting and compositing for his "Destroyed Room" gallery entry, with post done in Photoshop...

 

教程:黑色的靈魂

由瓦倫蒂娜Remenar

概念藝術(shù)家Valentina Remenar展示了她如何創(chuàng)造她獨(dú)特的藝術(shù)品,黑色的靈魂…

 

Tutorial: Black is the Soul

By Valentina Remenar
Concept artist Valentina Remenar demonstrates how she creates her imaginative and unique artwork, Black is the Soul...

 

《西西奧蓋托》的制作

馬泰奧卡魯索使用了ZBrush, Maya, XGen創(chuàng)建的作品...

 

The making of "CICCIO GATTO”

By Matteo Caruso
3D lighter Matteo Caruso explains the ZBrush, Maya, XGen, Substance and Nuke workflow behind his cool cartoon tiger concept interpretation...

 

制作“偶像”

由瓦希德艾哈邁迪

自由職業(yè)3D角色創(chuàng)作者Vahid Ahmadi展示了他如何使用ZBrush來(lái)創(chuàng)造他的女性角色……

 

Making of "Idol”

By Vahid Ahmadi
Freelance 3D character creator Vahid Ahmadi shows how he used ZBrush to create his female character...

 

“第二次機(jī)會(huì)”

由Mohsen Hashemi

3D藝術(shù)家和建筑師Mohsen Hashemi為他的“第二次機(jī)會(huì)”藝術(shù)作品提供了一個(gè)分類(lèi)。

 

Making of "The Second Chance”

By Mohsen Hashemi
3D artist and architect Mohsen Hashemi offers a making of breakdown for his "The Second Chance" artwork...

 

教程:使用vrscan創(chuàng)建fabric。

由盧卡維羅納人

3D藝術(shù)家Luca Veronese通過(guò)這個(gè)令人印象深刻作品告訴我們藝術(shù)存在的形式…

 

Tutorial: Creating fabric with VRscans

By Luca Veronese
3D artist Luca Veronese talks us through this impressive VRscans based project...

 

制作“Ciri雕像”

由喬萬(wàn)尼Grecco

喬瓦尼格雷科帶我們使用ZBrush為Witcher 3人物Ciri,武器,和一個(gè)裝飾性的基地進(jìn)行創(chuàng)建…

 

Making of "Ciri Statue”

By Giovanni Grecco
Giovanni Grecco takes us through the ZBrush workflow for The Witcher 3 character Ciri, the weapons, and an ornamental base...

 

ZBrush基本網(wǎng)格生成為初學(xué)者。

由勞爾Tavares

如果你是ZBrush的新手,試試這個(gè)免費(fèi)的ZBrush初學(xué)者指南,看看如何從零開(kāi)始創(chuàng)建一個(gè)簡(jiǎn)單的角色!

 

ZBrush base mesh generation for beginners

By Raul Tavares
If you're new to ZBrush, try this free sample of Beginner's Guide to ZBrush to discover how to create a simple character base from scratch!

小吃貨的制作

由卡洛琳告訴大家如何創(chuàng)造了她可愛(ài)的角色Yummy!使用ZBrush, Maya,Nuke,和Photoshop進(jìn)行制作…

 

Making of Yummy!

By Caroline Ng
Discover how Caroline Ng created her cute character concept Yummy! using ZBrush, Maya, Substance Painter, Nuke, and Photoshop...

 

 

 

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