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用于商業(yè)的高端人物制作系列教程,可以做為宣傳海報(bào)級(jí)別的人物制作高級(jí)教程,使用了全新的制作軟件,包含silo、maya、mari、nuke等,是非常專(zhuān)業(yè)和不可多得的高端角色教程。
在這一點(diǎn)上,我查看了大量的參考資料,得到了一些可靠的反饋,所以是時(shí)候完成模型了!我?guī)缀醢阉械臅r(shí)間都花在雕刻上:粘土堆積,粘土,修剪動(dòng)態(tài)和標(biāo)準(zhǔn)刷子。他們都有自己的長(zhǎng)處和短處。
At this point, I had looked at a lot of references and got some solid feedback, so it was time to finalize the model! I'll spend nearly all my time sculpting using just a few brushes: Clay Buildup, Clay, Trim Dynamic, Dam Standard and the Standard Brush. They all have their strength and weaknesses.
我用粘土做大部分的雕刻。它非常強(qiáng)大,但也很難學(xué)會(huì)使用。我絕對(duì)建議花點(diǎn)時(shí)間去學(xué)習(xí)。Dam Standard也是非常好用的,特別是對(duì)于疤痕、皺紋、褶皺等。
Clay Buildup I use for the majority of the sculpting. It's extremely powerful, but it can also be hard to learn to use. I definitely recommend spending some time learning to love it. Dam Standard is also a true gem, particularly for scars, wrinkles, folds and so on.
找到你最喜歡的刷子,找出它們的優(yōu)缺點(diǎn)。將它們添加到快捷鍵中,以加快雕刻速度。
Find the brushes you like the best and figure out their strengths and weaknesses. Add them to hotkeys for faster sculpting
如果你的電腦可以運(yùn)行,如果你有預(yù)算的話,我強(qiáng)烈推薦你在MARI中進(jìn)行紋理。它是迄今為止我使用過(guò)的最強(qiáng)大的變形工具。我以前用過(guò)ZBrush和Mudbox進(jìn)行紋理處理,雖然它們很不錯(cuò),但MARI比它們高了一步。
I highly recommend texturing in MARI, if your computer can run it and if you have the budget. It's by far the most powerful texturing tool I've ever used. I've previously used both ZBrush and Mudbox for texturing, and while they're decent, MARI is just a step above them.
我從一個(gè)單色的方案開(kāi)始,幾乎只考慮那些值,比如哪些區(qū)域應(yīng)該是輕的和暗的,而不考慮燈光。在我的價(jià)值觀發(fā)揮作用后,我慢慢地開(kāi)始給紋理添加顏色變化。顏色的變化真的可以使紋理變得逼真,讓人感覺(jué)不那么CG和死板。
I started out with a monochromatic color scheme and pretty much only think about the values, such as which areas should be light and dark, regardless of the lighting. After my values were working, I slowly started to add color variation to the texture. Color variation can really make the texture come to life and feel less CG and dull.
當(dāng)制作紋理時(shí),Henning首先在添加顏色之前先將值屏蔽掉。
When texturing, Henning started out by blocking out the values first before adding color
我喜歡用MODO來(lái)渲染我的個(gè)人項(xiàng)目。在這個(gè)項(xiàng)目中,我使用了內(nèi)置的皮膚著色器,一個(gè)置換貼圖和3個(gè)區(qū)域照明。之前的照明測(cè)試在這里非常有用,因?yàn)槲覍?duì)如何設(shè)置燈光和我想要的東西有了一個(gè)清晰的概念。
I love to use MODO to render my personal projects. For this project, I used the built-in skin shader, a displacement map and 3 area lights. The previous lighting tests were extremely helpful here, as I had a somewhat clear idea of how I could set up the lights and what I wanted.
牙齒太黑了,所以我設(shè)置了一盞聚光燈,并把它與牙齒上的東西聯(lián)系起來(lái),讓它更亮。當(dāng)給光的時(shí)候,我試著用真實(shí)世界的想法去思考,像一個(gè)攝影師,但是我不害怕打破物理規(guī)則去得到我想要的結(jié)果。
The teeth were a tad too dark, so I set up a spot light and light-linked it to the teeth-item to make it brighter. When I light, I try to think in real-world terms like a photographer, but I'm not afraid to break the rules of physics to get the result I want.
對(duì)于個(gè)人項(xiàng)目的照明和渲染,使用MODO,因?yàn)樗苋菀撞⒖焖俚玫胶玫慕Y(jié)果。
For lighting and rendering on personal projects, Henning uses MODO as it's easy and quick to get good results
永遠(yuǎn)不要低估像NUKE或Photoshop這樣的應(yīng)用程序中出色工作的力量。它可以讓你從枯燥變成美好,也可以讓你得到真正奇妙的東西。
Never, ever, underestimate the power of good post work in an app like NUKE or Photoshop. It can take a render from being dull to being nice, or a great render to something truly fantastic.
在工作的時(shí)候,我總是做一些后期的工作,即使只是很小的顏色校正。一個(gè)初學(xué)者最容易犯的錯(cuò)誤是,永遠(yuǎn)不要在他們的渲染上做任何工作,他們認(rèn)為圖像只會(huì)和他們從3D軟件中得到的一樣好。
When working, I always do some post-work in the end, even if it's just a tiny color correction. A huge beginner-mistake is to never do any post on their renders and they assume that the image will only be as good as what they can get out of their 3D software.
在每一個(gè)項(xiàng)目的最后,我強(qiáng)烈建議你在你的形象上做一些扎實(shí)的工作。它真的會(huì)有所不同。
At the end of every project, Henning highly recommends that you do some solid post work on your image. It can really make a significant difference
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