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來自數(shù)字藝術(shù)大師的10個(gè)不可思議的人物

漫畫女孩繪畫 觀看預(yù)覽

漫畫女孩繪畫

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快來跟著學(xué)習(xí)繪制一個(gè)漫畫女孩吧!這將是你學(xué)習(xí)繪畫和填色的基礎(chǔ)。一步一步掌握怎么描繪一個(gè)生動(dòng)的女孩形象。掌握繪畫的基本技術(shù)!

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 在整個(gè)數(shù)字藝術(shù)大師系列中挑選一些最好的人物形象來激勵(lì)你!

 

A selection of some of the best character images throughout the Digital Art Masters series to inspire you!

 

1.馬修采用了色調(diào),這種色調(diào)在ZBrush中被定義為MARI紋理,并使用V-Ray在3ds Max中渲染。

 

1. Mathieu Aerni's take on the satyr, which was conceptualized in ZBrush, textured in MARI, and rendered in 3ds Max using V-Ray.

 

“創(chuàng)造一個(gè)有趣的人物,達(dá)到一定的現(xiàn)實(shí)主義和真實(shí)度是非常重要的”

 

"It was very important for me to create a character with an interesting personality and to achieve a certain level of realism and believability”

 

2. Yasin Hasanian的“扭曲的感覺”

 

2. Twisted Sensation by Yasin Hasanian

 

Yasin Hasanian掌握了一整套軟件來實(shí)現(xiàn)這一獨(dú)特的設(shè)計(jì),包括Maya、ZBrush、Photoshop和NUKE,結(jié)果在2013年獲得了最佳動(dòng)畫獎(jiǎng)。

 

Yasin Hasanian mastered a whole host of software to achieve this distinct design, including Maya, ZBrush, Photoshop, and NUKE, and as a consequence won the Animago AWARD for Best Still in 2013.

 

“我經(jīng)常被人像攝影迷住,而這個(gè)項(xiàng)目的靈感來自于一位了不起的發(fā)型師Linh Nguyen的作品!

 

"I'm often mesmerized by portrait photography and the inspiration for this project came from the works of an amazing hairstylist, Linh Nguyen”

 

3.《亞歷山德拉 波特與觸須》

 

這是有才華的Serge Birault的一幅來自克隆的模型,是用Photoshop制作的。

 

3. Alexandra Potter and Tentacle by Serge Birault

 

This is the talented Serge Birault's painting of a model from Cologne, created in Photoshop.

 “沒有乳膠和黑膠的配方,但你必須先定義你的體積,然后你才能創(chuàng)建反射。”

 

"There's no formula for painting latex and vinyl but you have to define your volumes first and then you can create the reflections”

 

4.Qev by Etienne Jabbour博士

 

4. Qev by Etienne Jabbour

 

Etienne Jabbour的Qev是Slide工作室演習(xí)的結(jié)果,它創(chuàng)造了一個(gè)可信的,但完全是想象的臉。 在3ds Max中創(chuàng)建。

 

Etienne Jabbour's Qev was the result of a Slide studio exercise in creating a face that was believable, yet entirely imagined; created in 3ds Max.

 

“想要?jiǎng)?chuàng)造一個(gè)現(xiàn)實(shí)的、但又有個(gè)性的面孔,既是一個(gè)持續(xù)的個(gè)人目標(biāo),也是一個(gè)在游戲行業(yè)看到了更大的需求”

 

"The wish to create a realistic, yet characterful, face was both an ongoing personal goal and something Slide as a studio had seen a greater demand for in the games industry”

 

5.《北加州》杰森 

 

5.North California by Jason Seiler

 

杰森(Jason Seiler)形容自己是一位傳統(tǒng)的畫家,但他自學(xué)了如何用數(shù)字繪畫來跟上快節(jié)奏的出版業(yè)。

 

Jason Seiler describes himself as a traditional painter at heart but taught himself how to draw digitally in order to keep up with the fast-paced world of publishing.

 許多藝術(shù)家都能畫出一張很有名氣的臉,但挑戰(zhàn)更多的是捕捉的不僅僅是肖像,還有人的性格。對我來說,捕捉這一真理,或本質(zhì),是考慮成功與否的最重要因素。

 

"Many artists can draw a decent likeness of a well-known face, but the challenge is more in capturing not just the likeness but the character of the person as well. For me, capturing this truth, or essence, is the most important factor in considering a portrait successful or not”

 

6.路易斯巴勒的《晚霞》

 

6. Evening Glow by Lois van Baarle

 

路易斯在她14歲的時(shí)候就開始用Photoshop,這是一個(gè)很好的提醒:我們都要從某個(gè)地方開始!她現(xiàn)在是一個(gè)非常受歡迎的動(dòng)畫師和插畫家。

 

Lois van Baarle began messing around with the Smudge tool in Photoshop Elements when she was just 14 – a good reminder that we all have to start somewhere! – and is now a highly popular animator and illustrator. 

 

 “在整個(gè)繪畫過程中,構(gòu)圖、姿勢和其他方面都需要改變,以適應(yīng)我的感覺!

 

"Composition, pose and other aspects are all subject to change throughout the drawing process, to suit the feeling I have in mind”

 

7.甲殼蟲作者尼古拉斯邁爾斯

 

7. The Beetle Lord by Nicholas Miles

 

尼古拉斯邁爾斯(Nicholas Miles)在Photoshop中創(chuàng)建了這個(gè)角色,并將其作為昆蟲王朝的一部分,密切關(guān)注著不同種類的甲蟲。

 

Nicholas Miles created this character in Photoshop as part of his Insect Dynasty, paying close attention to references of different beetle species.

 

“自強(qiáng)不息、無情的;他有一顆堅(jiān)硬的心,就像那包裹著它的甲殼

 

"Unyielding, relentless, pitiless; he had a heart as hard as the carapace under which it was clad”

 

8。《侏儒》達(dá)米恩坎德爾

 

8. The Gnome by Damien Canderle

 

當(dāng)達(dá)米安坎德勒(Damien Canderle)正在測試ZBrush 3的時(shí)候,這個(gè)角色是第一個(gè)被塑造出來的。他從一個(gè)球體上雕刻而成,最終與侏儒的臉部結(jié)合,達(dá)米恩決定繼續(xù)制作,塑造一個(gè)完整的身體和完整的角色。

 

This character was first shaped when Damien Canderle was beta-testing ZBrush 3 – after sculpting from a sphere and ending up with the gnome's face, Damien decided to carry on and make a full body and complete character.

 

 “這個(gè)角色是偶然制作的,而不是一個(gè)精心策劃的項(xiàng)目”

 

"This character came to life by chance, rather than from a well-planned project”

 

9.Rocketbox-陳文熙

 

9. Rocketbox by Wen-Xi Chen

 

陳文希用畫家經(jīng)典的線條畫完成了這幅畫,然后將圖像導(dǎo)入Photoshop。

 

Wen-Xi Chen achieved this portrait by doing the line art in Painter Classic and then importing the image into Photoshop.

 

 “我一直對‘甜美又恐怖’的感覺著迷,我相信這張照片做得很好!

 

"I've always been fascinated by the ‘sweet, yet scary' feel, and I believe that this image captures it nicely”

 

10.洛朗高默的《Brachoide》

 

10.Brachoide by Laurent Gaumer

 

Laurent Gaumer的Brachoide是一名科學(xué)家來到“地球”進(jìn)行秘密任務(wù)的設(shè)計(jì)——他的大套裝可以容納幾周的食物,還包含了生存工具和有用的工具。

 

Laurent Gaumer's Brachoide is designed as a scientist coming to "earth” for a secret mission – his large suit can accommodate food for weeks and also contains survival kits and useful tools.

“我以一種直觀的方式處理這些片,并且盡量不要過分關(guān)注這些參考文獻(xiàn),我盡量不把過多的注意力放在參考文獻(xiàn)上,因此可以自由地設(shè)計(jì)主要的形狀! 

 

"I worked with the pictures in mind in an intuitive way and I tried not to focus too much on the references and therefore freely design the main shapes”

clarisse搭建3D天空之城拉普達(dá)全過程 clarisse搭建3D天空之城拉普達(dá)全過程

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